Investigate Old Grinder
Type: Main Quest
Region/Scope: Windmill Hill – “Old Grinder”
Overview
The party reached the windmill known as Old Grinder, uncovering the horrific truth behind the attack on Rulmland Estate.
Inside, they found Countess Unper leading a dark infernal ritual aided by the bearded devil Eldon Lobo, with Lord Rumlyn and his family as the intended sacrifices.
Though the estate’s matriarch, Lady Rumlyn, perished saving her son, the party successfully stopped the ritual, defeated the Countess and devil, and rescued the young heir.
Objectives
- ✅ Reach Old Grinder at the top of the hill.
- ✅ Confirm the location of the kidnapped members of House Rumlyn.
- ✅ Determine the cause of the attack — infernal ritual orchestrated by Countess Unper.
- ✅ Rescue the surviving hostage, the young Lord Rumlyn.
- ✅ Defeat Countess Unper and the bearded devil Eldon Lobo.
- ✅ Report findings and survivors to Lord Signmonder.
Role in the Story
- Resolves the Rulmland Estate arc, bringing closure to the rescue mission.
- Reveals a deeper infernal conspiracy involving noble houses and forbidden pacts.
- Serves as the direct prelude to the King’s Games, announced by Lord Signmonder after the party’s return and recognition for their valor.
Source
- Jaggen – Survivor from the Rulmland estate, whose testimony led the party to the windmill.
- Countess Unper – Revealed as a conspirator aligned with infernal forces.
- Lord Signmonder – Received the party’s report and announced the King’s Games to be held two nights later.
Notable Moments
- The party rescued the surviving horses and learned of the kidnapping from Jaggen.
- Old Grinder identified as the location of the captives.
- The party infiltrated Old Grinder and confronted the cultists.
- Countess Unper slain by Zane’s Fireball during the infernal ritual.
- Eldon Lobo, the bearded devil, defeated after a fierce battle.
- Lady Rumlyn sacrificed herself to save her son; Lord Rumlyn perished earlier in the ritual.
- Discovered a tattoo of a rotary piston and trinity symbol on Unper’s arm.
- The boy was rescued and returned to Lord Signmonder, who honored the group and informed them of the upcoming King’s Games.
Outcome
- Quest Completed.
- The infernal ritual was stopped, but at great cost.
- The young Lord Rumlyn lives, now an orphan under Signmonder’s protection.
- The victory sets the stage for the King’s Games, where the heroes’ deeds will be recognized—and their next challenge begins.